It has finally come, the third installment of one of the most famous sandbox, gang shootout, craziness game franchises, Saint's Row. I really was surprised with the second part, although its graphics weren't neat, a lot of muddy textures that made my head hurt, bad voice acting etc. but it was a darn fun experience. SRIII proves what the franchise is capable of, but also goes a bit too far when it comes to craziness.
PRESENTATION
You play, as always, as 'the Boss', a no named guy/girl with an unlimited level of creation. In SRIII, your character can be even blue, green, red, orange, even purple-blue! You start the campaign in Stillwater, Shaundi, Pierce and you are robbing a bank along with some other guy that will betray you later (SPOLIERS). The Gat style suits were a nice touch, and got your mind prepared for what would be happening in the next few hours of the 9-hour long campaign. Shaundi doesn't really look like the one from SRII, the same goes for Pierce! I don't know what Volition did there, but it certainly doesn't bring you the feeling of nostalgia. The enemies were quite easy to conquer (played on normal), so i had no trouble until i got to the part with STAG soldiers wearing hard armor that could barely be penetrated. You also get a chance to ride in SRIII's many vehicles, like hovering jets, badass helicopters, cars, tanks, APC's. Almost every mission was interesting, no yawning, just shooting, riding, watching the awesome cutscenes etc. The riding times can be quite long and annoying, but you get the hang of it. The same shops and stores are here too, the same is for the activities (with a few added of course). Steelport is about 2 times bigger than Steelwater, and is way more beautiful. In SRIII you have 3 gangs, the Morningstar (Belgians hungry for glory), Deckers (cyberpunk junkies) and the fat Mexicans (forgot their names, oops). Missions can be passed in tons of ways, so the freedom part is in your hands. If you would, for example, sprint towards somebody and press the punch button, you would perform a nice, handy move that would leave your enemies' faces stuck to the ground. No need for respect to do missions, which is cool, considering that taking activities to gain respect was kind of annoying.
GRAPHICS
Saint's Row: The Third looks dated, but better than its predecessor. You can still notice muddy textures and badly done models, but at least the city of Steelport looks awesome.
MULTIPLAYER
Same as in SRII, co-op campaign and an online matchmaking. Pretty sweet, and it's even better!
THE VERDICT
SRIII is the best Saint's Row i've played. It made me laugh a lot and it made my fingers go moisty. I give this crazy game an 9/10 because the graphics can ruin the experience, so can the random glitches. For more reviews, check out my blog. Lateeeers.
PRESENTATION
You play, as always, as 'the Boss', a no named guy/girl with an unlimited level of creation. In SRIII, your character can be even blue, green, red, orange, even purple-blue! You start the campaign in Stillwater, Shaundi, Pierce and you are robbing a bank along with some other guy that will betray you later (SPOLIERS). The Gat style suits were a nice touch, and got your mind prepared for what would be happening in the next few hours of the 9-hour long campaign. Shaundi doesn't really look like the one from SRII, the same goes for Pierce! I don't know what Volition did there, but it certainly doesn't bring you the feeling of nostalgia. The enemies were quite easy to conquer (played on normal), so i had no trouble until i got to the part with STAG soldiers wearing hard armor that could barely be penetrated. You also get a chance to ride in SRIII's many vehicles, like hovering jets, badass helicopters, cars, tanks, APC's. Almost every mission was interesting, no yawning, just shooting, riding, watching the awesome cutscenes etc. The riding times can be quite long and annoying, but you get the hang of it. The same shops and stores are here too, the same is for the activities (with a few added of course). Steelport is about 2 times bigger than Steelwater, and is way more beautiful. In SRIII you have 3 gangs, the Morningstar (Belgians hungry for glory), Deckers (cyberpunk junkies) and the fat Mexicans (forgot their names, oops). Missions can be passed in tons of ways, so the freedom part is in your hands. If you would, for example, sprint towards somebody and press the punch button, you would perform a nice, handy move that would leave your enemies' faces stuck to the ground. No need for respect to do missions, which is cool, considering that taking activities to gain respect was kind of annoying.
GRAPHICS
Saint's Row: The Third looks dated, but better than its predecessor. You can still notice muddy textures and badly done models, but at least the city of Steelport looks awesome.
MULTIPLAYER
Same as in SRII, co-op campaign and an online matchmaking. Pretty sweet, and it's even better!
THE VERDICT
SRIII is the best Saint's Row i've played. It made me laugh a lot and it made my fingers go moisty. I give this crazy game an 9/10 because the graphics can ruin the experience, so can the random glitches. For more reviews, check out my blog. Lateeeers.
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